AI Insights · Timothy · January 2023
Top 5 Superhero Games Performance in Russia, Q4 2022
Explore the performance of the top 5 superhero games on a unified platform in Russia during Q4 2022, including trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 superhero games on a unified platform in Russia demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here is a detailed look at each game:
One-Punch Man:Road to Hero 2.0 from NATASKY GAMES LIMITED saw its weekly revenue peak at approximately $2.5K in the first week of December, with a notable upward trend towards the end of the quarter. Weekly downloads experienced a slight decline, starting at 1.3K in late September and ending at 866 in the last week of December. Weekly active users decreased from 6.8K to 4.5K over the same period.
One Punch Man - The Strongest by Shanghai Moonton Technology Co., Ltd. had a significant revenue drop from $3K in late September to around $643 by the end of December. Weekly downloads also decreased sharply, starting at 5.5K and falling to just 541 by the end of the quarter. However, weekly active users remained relatively stable, hovering around 16K throughout the quarter.
Legendary: Game of Heroes from PerBlue Entertainment, Inc. showed a steady increase in weekly revenue, reaching $1.4K in mid-December. Weekly downloads were minimal, peaking at 91 in late November. The game maintained a consistent number of weekly active users, declining slightly from 402 in late September to 266 by the end of December.
Ninja Turtles: Legends by Ludia demonstrated strong weekly downloads, increasing from 15.9K in late September to 26.4K by the end of December. Weekly revenue peaked at $1.1K in late October, followed by a slight decline, ending at $480 in the last week of December. Weekly active users remained robust, growing from 95.9K to 114.9K over the quarter.
X-HERO from BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED had a fluctuating weekly revenue, peaking at $864 in early November and ending at $634 in the last week of December. Weekly downloads showed a steady decline from 1.9K in mid-October to 337 by the end of the quarter. Weekly active users also decreased slightly, from 2.6K in late September to 3.3K by the end of December.
For more insights and detailed data on the performance of these games, visit Sensor Tower.